tegyrius: (Default)
2017-09-16 08:21 am
Entry tags:

Quirky

Bad week. Not gonna talk about it here and now.

More important topic. Gnomes. What the fuck?

D&D gnomes, specifically. Why are they necessary? What role do they serve? What is supposed to be their unique schtick? 'cause as far as I can tell, they're basically comic relief for people who don't think halflings go far enough out on the "wacky jolly small people" axis.

Now, I have seen halflings played straight, and played downright unnerving (looking at you, Kulik). But that's rare in my experience. Gnomes... seem to have taken too many cues from their counterparts in World of Warcraft, what with the slapstick pranks and anime hair and woo-woo anachronistic tinkering. (Not being an old-school D&D player, I am uncertain if they were like that before WoW came on the scene.)
tegyrius: (Default)
2017-05-07 06:11 pm
Entry tags:

Crossbreed

I've been fiddling with some D&D character concepts lately (see previous post about tabaxi). As is usually the case with D&D, character concepts lead into worldbuilding, because I like to have some backstory about a character's origins.

Something triggered a memory from a thread on /r/dnd, and I wish I could provide attribution, because this one throwaway line suggests a lot of really cool setting work. The premise is that humans are the result of elves and orcs breeding.

This neatly explains why you can get half-elves and half-orcs, but no other racial pairings in D&D result in half-breeds. It also implies a very interesting history of how and why elves and orcs once got it on in sufficient numbers to produce a viable human population. This feels more mechanically-supported in D&D5 than in 3.x/Pathfinder/OGL, given the former's lack of racial attribute penalties... notably, making the average orc no less intelligent, wise, or charismatic than the average human. And that change also neatly undermines the traditional setting design assumption that all orcs are barbarians, incapable of creating and sustaining civilized cultures.

Hmm.
tegyrius: (Default)
2017-05-02 09:28 pm
Entry tags:

Furry

So, D&D5 character concept in search of a campaign.

I really want to take a tabaxi from Volo's Guide to Monsters and give him a cosmetic rework as a snow leopard.

And then take the kensai monk subclass from this week's Unearthed Arcana posting.

And play this character:



Because how fucking badass is a snow leopard samurai?

(Actually, I'd go Tibetan rather than Japanese for cultural inspiration, because snow leopard. But that's some great artwork.)
tegyrius: (Warning Cognitive Hazard)
2015-12-26 08:26 am
Entry tags:

Iron 4

I spent some time yesterday thinking about how to do an IK-to-5e conversion of the warcaster. )
tegyrius: (Warning Self-Evolving System)
2015-12-25 10:40 am
Entry tags:

Iron 3

The next low bar for converting Iron Kingdoms to D&D5 is races. )
tegyrius: (Warning Antimatter)
2015-12-25 10:22 am
Entry tags:

Iron 2

Next up in my IK-to-5e tinkering, some equipment conversions. )
tegyrius: (Warning Chaotic System)
2015-12-25 09:28 am
Entry tags:

Iron 1

Doing a bit of tinkering for a lightweight port of Iron Kingdoms into D&D5e. First up, the gun mage. )
tegyrius: (Ol' Velvet Nose)
2013-08-08 09:29 pm
Entry tags:

Characterization

Character history/pitch for a fantasy play-by-post game I recently joined:

Nicolai Romanelli )
tegyrius: (AEG Spycraft)
2013-04-12 07:39 pm
Entry tags:

Ash

I am a somewhat anomalous gamer. I did not grow up playing D&D. As a matter of fact, before 3.0 released, I'd played a total of two sessions of AD&D - both times sitting in on someone's long-running game and dying about two-thirds of the way through the evening.

When 3.0 came out, I decided I wanted to try running it. This was at the dawn of the OGL bubble, and my only available resources were the PHB, the DMG, and White Wolf's Creature Collection. I took those three things and some elements of the fiction I'd read over the preceding decade and slammed it all together to create a setting. The result was the Ashen Lands, which may have been my longest-running GMing experience.

After that campaign fell apart due to GM burnout and group dissolution, the scattered notes sat on a succession of hard drives. I didn't do much with them until a couple of years ago, when I was working on a New Year's Eve one-shot for some close friends. I was running Fantasy Craft and needed a setting to use with the FC engine, so I dusted off my notes and updated them to align with my current tastes and the FC races and alignment systems.

A forum thread I was just reading reminded me of that work, and I figured one of my three loyal readers might be briefly amused. The resulting setting "sourcebook" is available here, with an attendant Google Map of the known world here. Enjoy.