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Next up in my IK-to-5e tinkering, some equipment conversions.
New Artisan's Tools
Armor
Any form of light armor can be reformatted as an overcoat or long coat. No stats change; this is a re-skin only.
Firearms
All firearms are considered martial weapons for purposes of proficiency. Rogues get proficiency with all pistols alongside hand crossbow proficiency.
* On a successful attack, a fowling piece also does 1d6 piercing damage to each other creature within 5 ft. of the target.
Magelocks are simply +1 (or higher) firearms. Rune bullets are simply +1 (or higher) bullets.
Gunpowder is an alchemy product.
New Artisan's Tools
- Mechanika tools: Required for working on clockwork and steam-powered self-motivating constructs.
- Steamtech tools: Required for working on steam engines.
- Drafting tools: Required for creating blueprints of mechanika. A blueprint halves the downtime required to make or repair the mechanikal item or construct it describes.
- Gunsmithing tools: Required for working on firearms. Includes bullet molds for casting bullets and the necessary supplies for making paper cartridges.
Armor
Any form of light armor can be reformatted as an overcoat or long coat. No stats change; this is a re-skin only.
Firearms
All firearms are considered martial weapons for purposes of proficiency. Rogues get proficiency with all pistols alongside hand crossbow proficiency.
Firearm | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Pistols | ||||
Pistol, light | 250 gp | 1d10 piercing | 3 lb. | Ammunition (range 30/90), loading |
Pistol, heavy | 400 gp | 2d6 piercing | 4 lb. | Ammunition (range 40/120), loading |
Pistol, dueling | 600 gp | 1d12 piercing | 4 lb. | Ammunition (range 40/120), loading |
Pistol, pocket | 150 gp | 2d4 piercing | 2 lb. | Ammunition (range 20/60), loading |
Longarms | ||||
Musket | 500 gp | 1d12 piercing | 10 lb. | Ammunition (range 40/120), heavy, loading, two-handed |
Military rifle | 1,000 gp | 2d8 piercing | 10 lb. | Ammunition (range 100/400), heavy, loading, two-handed |
Carbine | 800 gp | 2d6 piercing | 7 lb. | Ammunition (range 75/300), loading, two-handed |
Long rifle | 2,500 gp | 2d8 piercing | 15 lb. | Ammunition (range 200/800), heavy, loading, two-handed |
Fowling piece | 750 gp | 1d10 piercing | 8 lb. | Ammunition (range 40/160), loading, special two-handed |
Ammunition | ||||
Cartridges, pistol (10) | 3 gp | - | 2 lb. | - |
Cartridges, rifle/carbine/musket (10) | 4 gp | - | 3 lb. | |
Cartridges, fowling piece (10) | 4 gp | - | 5 lb. |
* On a successful attack, a fowling piece also does 1d6 piercing damage to each other creature within 5 ft. of the target.
Magelocks are simply +1 (or higher) firearms. Rune bullets are simply +1 (or higher) bullets.
Gunpowder is an alchemy product.