There's
a thread running on /r/rpg about how the gaming hobby has evolved over the last couple of decades. It does my cold, shriveled little heart good to see some people posting there who've been gaming for 40 years. Lots of interesting discussion, and very little venom or cries of the hobby's ruin because of Trend X.
It's got me thinking about why it's been so damned hard, these last few years, to get any sort of sustained campaign going. Adulting is hard, and I have very few tribe members left in the same city as myself, and the various online platforms do not quite offer the same experience as gathering around the table. But the hardest part seems to be the scheduling.
Someone else, in another Reddit thread, remarked that for adult gamers, getting the sustained commitment to a weekly or biweekly game has to include a social contract which stresses each individual player's commitment to the team. It's like a sports season - you gotta show up if you want to win, and the rest of the team is counting on you to be there for your role in the shared recreation. I can dig it.
And I'm feeling somewhat retro right now. Not necessarily in an OSR way - I generally like modern game design trends. But I want my next face-to-face campaign to be analog. Core books on the table, hardcopy character sheets and GM notes, physical dice, and no electronic devices allowed out. I want to see if it cuts down the distractions and ADD.