The next low bar for converting Iron Kingdoms to D&D5 is races.
Really, this is so easy I should be ashamed of myself.
There are no Iron Kingdoms equivalents for drow or dragonborn. Any tieflings are probably the results of something even worse than the default D&D5 origin. There are about five half-elves in the world and they're all miserable.
Really, this is so easy I should be ashamed of myself.
| IK Race | Use D&D5 Stats For | Notes |
|---|---|---|
| Human | Human | Duh. |
| Dwarf | Dwarf | Both subraces are coequal among the Rhulfolk. |
| Goblin (Gobber) | Gnome | Rural gobbers tend toward the forest gnome subrace stats, while urban gobbers are more likely to reflect rock gnome stats. |
| Goblin (Bogrin) | Halfling | Both subraces are coequal. |
| Elf (Iosan) | Elf (High Elf) | - |
| Elf (Nyss) | Elf (Wood Elf) | Replace +1 Wisdom with +1 Constitution. |
| Ogrun | Half-Orc | - |
| Trollkin | Half-Orc | Remove Menacing and Savage Attacks traits. Add the following traits: Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage. Improved Healing: During each short rest, you regain hit points equal to your Constitution score. This is in addition to any Hit Dice you spend for healing. |
There are no Iron Kingdoms equivalents for drow or dragonborn. Any tieflings are probably the results of something even worse than the default D&D5 origin. There are about five half-elves in the world and they're all miserable.