4e

Jun. 5th, 2012 09:21 pm
tegyrius: (Warning Existential Threat)
[personal profile] tegyrius
No, the other 4e.

I think I've finally put my finger on my problem with Shadowrun 4th Edition. The first three editions, although evolving in both style and flavor as their eras of publication progressed, all shared a common vision of a cyberpunk setting fused with magic. The fourth edition has moved away from cyberpunk in favor of transhumanism, and has replaced much of the cyberpunk look and feel of the tech with a modernized vision. To a certain extent, the seeds of this were present in late 3e (the otaku, the AI metaplots, cybermancy, bioware), but my limited reading of 4e gives me the impression that the difference is much more pronounced after the transition events of System Failure.

Despite the gaming appeal of Eclipse Phase, I'm too much of a bioconservative to truly enjoy or even feel comfortable with an excess of transhumanism. I just can't reconcile that change with the world of Shadowrun. And if I'm playing a cyberpunk game, I want my tech to follow at least some of the genre conventions in looking like the late 1980s' vision of the 21st century.

I also have a separate issue with the FanPro books. It's a tiny flavor thing but one that I find horribly intrusive. The FanPro writers or developers have a habit of using twee handles for the shadow comments in the setting material. All too often, I'll encounter a comment from a Shadowland user whose handle is a perfect conceptual match for his comment. In previous editions, most or all of the commenters had handles that looked like, y'know... handles. Chosen self-identification for a persona rather than a tag for a contextual one-liner.

Date: 2012-06-13 03:54 am (UTC)
From: [identity profile] aadf.livejournal.com
Much obliged on that. Couldn't quite put my finger on my problem with SR3/4. It wasn't biotech as-such, but I always felt it was somewhere vaguely around there. Something is lost in the evolving mythos, and I think it's the flavour that old-school cyberware brought. To illustrate by analogy...

If the sequel to your steampunk game has someone saying "why don't we just cover up all these vulnerable parts," you've left the genre.

Considering UGE/magic-and-metatypes, they could easily have stated that what became "bioware" and all the other transhuman genetic modification crud simply "doesn't work" in 6th world. (Or was it 5th world, blah, who cares.)

Considering that they kept the old 80s/90s version of the contracorporate mentality, it becomes even more perplexing that they moved forward with this hard-scifi-inspired transhumanist perspective. I mean... CYBERWARE is what you're going to get rid of, but you're keeping THAT? Really? Really?

Also verified, the handles seem like they come from a Dick-and-Jane book. x.x Someone give these people an internet to look at!

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