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I'm getting ready to restart my not-entirely-pure-Twilight: 2000 campaign after a months-long hiatus. To reorient my players (and maybe myself as well), there's a summary of events thus far over on the other blog.

(As always, the full index of campaign posts is available too.)
tegyrius: (Default)
I hope to get back to Five Parsecs From Home soon. I paused progress on it this week to dig into the combat rules for the 4th edition of Twilight: 2000. My first impression is that this is both much faster and much more lethal than previous editions, though it has some idiosyncrasies that I'll probably house-rule.

I generated a party of six PCs with the life path rules (which are a separate issue begging for a better character creation system). I selected the most combat-capable three of those and put them up against three stock marauder NPCs with AKMs. At the start of the fight, the marauders were looting an abandoned farm when they spotted the PCs coming and tried to set up for an ambush. The PCs were just starting after escaping from Kalisz and hoping to acquire a vehicle; the marauders' HMMWV provided an appealing option.

The marauders' plan was to take the PCs under fire as they entered the open space between the two main houses. However, the opposed Recon check did not go in the ambushers' favor and combat played out without ambush effects.

Read more... )

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Tegyrius

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