VotO #000a: The Ship and The Campaign
Feb. 5th, 2022 05:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The Obfuscator is a Bartuk Systems Constellation light freighter. She's an [unreliable merchant cruiser] requiring constant attention. Her major systems are in tune but the amount of work required to keep them in that condition means the little stuff tends to slide. Faulty seals on Beech's hydroponic systems keep the humidity a touch too high and make half the compartments smell like salad, the hull fittings creak and grind alarmingly under high thrust or when hitting atmo, there's a persistent echo in the 1MC... that sort of thing. It's always something new. Fortunately, Ice scored a two-for-one deal on espresso machines on the last planetfall, so at least there's a spare for the most critical life support equipment.
[the ship has Hull 30 and the crew is 24 credits in debt on her]
[ship's stores include one dose of booster pills and one med-patch]
[other startup stuff here: the crew starts with 7 story points, 20 credits, 1 quest rumor, and 3 patrons]
[I'm going to run my first campaign in easy mode, so I'm setting my victory condition to Play 20 campaign turns... if I stay interested that long, that's a good sign]
[the ship has Hull 30 and the crew is 24 credits in debt on her]
[ship's stores include one dose of booster pills and one med-patch]
[other startup stuff here: the crew starts with 7 story points, 20 credits, 1 quest rumor, and 3 patrons]
[I'm going to run my first campaign in easy mode, so I'm setting my victory condition to Play 20 campaign turns... if I stay interested that long, that's a good sign]